There is an alternative intro cutscene which I won't spoil how to get hehehe, let's see who the first person is that can unlock it! There are some slight differences, the most noticeable one being the title screen logo and brown drawn map. In collaboration with Yoshifanatic (which I'm sure a lot of you guys have already checked his thread, and if you haven't please do so and leave a comment, the dude was a fucking madman and he's one of the most helpful people I've ever met), the Super Mario Advance 2 cutscenes have now been recreated and my hack now features these! All have been recreated and to make them play (outside the default intro) it's nearly the same as the GBA version, simply collect 5 or more Yoshi Coins in every level that has a coin counter on the overworld to unlock the All Dragon Coins cutscene and find all 96 exits for the All Exits cutscene. Back to what i was tryna get at, you guys will essentially be my guinea pigs lol. Maybe those can be integrated in future updates, which will be available in this thread after c3. I was working on this hack until last second and even then, I didn't get everything I wanted done T_T (status screen patch and was expecting some credit cutscenes edited). The hack itself went through quite the bug fixes during its initial release and I sort of expect the same. Midway points also won't give you a powerup. Normally the losing powerup system now functions like SMA2 (you first turn into Big Mario and then if you get hit again the box item will drop), in hard mode you automatically turn small like in vanilla smw but the item box is disabled. Hard mode changes the behavior of various enemies (and bosses) as well as adding new ones not previously seen throughout certain levels. If done right, a message prompt will appear. A "hard mode" exists which can be activated by going to either Yoshi's House or the Top Secret Area, pausing the game, inputting the konomi code, and then unpausing the game. This will not only change the map palette and the 1st page enemies like in the vanilla smw, but also every level will now have a new palette and even more enemies will have different appearances (as well as make you be able to take Special Yoshis in most levels). Beating special world no longer triggers the fall palette, instead you must now find all 96 exits. Collect 5 or more in each level will change them into Peach coins like sma2. All levels except switch palaces now contain Dragon Coins. Some level layouts have changed to introduce new "unused" areas or match their sma2 counterpart. Yoshi can now eat much more enemies, can you find out which? Yoshi can enter most castles now (and boss rooms). All level songs now have Yoshi bongos with some exceptions (like bosses). Some levels won't allow Yoshi at all regardless simply bc the level is impossible to pass while keeping the Yoshi. Trying to use them in any level beforehand will prompt the No Yoshi sign entrance (every level has a unique one and the Yoshi color on the sign changes based on the one you have). There are now 5 special colored Yoshis outside the normal Green Yoshi and each have a special gimmick/power but they can't be used outside their levels until all 96 exits have been found. Some changes have been made to enemies in the credits. Various enemies have cosmetic changes to them. Various levels have cosmetic changes to match their placement on the map (including beta bg's). You can save at any time now on the map by pressing select. Lives, powerups, Yoshi color, dragon coins, coins, etc are all saved now (similar to sma2). There are tons more, but a lot of what you might enjoy will come down to skill level, style preferences, etc., so I'll leave more of that up to you.-Luigi and Peach have different graphics. Baby Kaizo World is another good starting point as it's relatively easy and has a good assortment of typical kiazo level themes. Kaizo Kindergarten is another tutorial hack that gets recommended, but I honestly wouldn't start there. Learn 2 Kaizo is a tutorial hack that teaches specific tech, which is a good practice tool at the very least. That being said, there are a lot of other good beginner kiazo hacks out nowadays that will be a lot more accessable than something like Storks. The idea is to play through these hacks in that order to progress as a player. Some general advice that's been making the rounds for kiazo beginners: QQAIDS. Follow up question: what hacks have you played and what hacks are you saying are out of your skill level now?
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