He can run, jump, and roll around, as well as interacting with objects around him. As shown in trailers, the main character has the typical movement available to these games. In terms of its combat, nothing has been shown that would interest players already playing games like Dark Souls or other roguelikes. However, the player can take their next character to the location of their death to take any equipment that was dropped. When a player’s character dies, they can’t be revived. Lastly, there are also apparently a few roguelike gameplay elements sprinkled in the game. Here, you can also talk with NPCs and look through a library for information on the next destination, among others. In between the game’s various missions, the hub town serves as a place for recovery and preparation for the next adventure. What’s not revealed but hinted at by the developers is the possibility of obtaining grappling hooks and bombs, which would be cool to use to traverse mountainous terrain and blowing up blocked paths respectively. There are also weapons and tools available at your disposal, which include the iconic sword and shield, guns, and other necessities for shelter and cooking. Yes, hunger is a thing in this game as well. You can extract water from cacti or gather firewood to keep warm. Players will be sent out into expeditions where they will take on various missions for survival.Ī few examples of the game’s survival elements are in the game’s trailer. Little Devil Inside is a third-person action-adventure RPG that combines combat, open-world, and survival mechanics, with a greater focus on the latter. Gameplay and Controls Photo from Little Devil Inside Facebook page This is what we can tell about Little Devil Inside. Little Devil Inside Game Preview Photo from Little Devil Inside Facebook pageĪs the game hasn’t been released yet, the only thing we can do is glean information from available trailers and information released by the developers. Finding the right talent in South Korea, where the developers are based, was also a factor in the delay since the country is largely focused on online and mobile games.Īs such, it seems we have a lot to look forward to in the game given how much passion and effort they have poured into it. The main goal was not to reach the finish line quickly but to polish everything before they got there. On why the development took so long, developers have described in prior interviews that the process ran like a marathon. Several years later, and it’s now obvious that Little Devil Inside would launch on almost all available platforms right now. Back then, the game was set for a release on Nintendo’s Wii U in 2016. Little Devil Inside is due out on PlayStation next year as a timed console exclusive, with its developers aiming at least to launch on PC at the same time.Those that know about Little Devil Inside would remember that the project has already existed way back in 2015. The larger distances the world map lets you cover explains how the game can contain desert environs alongside snowy mountains, swampy forests and a lot more, while seemingly being made by a relatively small team. The example given is the same as in the trailer above: a flock of sheep blocking your path, that you can choose to shoo away or honk your car horn at.Īt points, you'll be able to zoom back to the third-person view we've seen previously, to interact with a character or explore a larger destination in more detail. Some are forced but in most cases, you will have the option to engage or not," says the blog post. "During travel in world map travel view, you will come across and encounter various events. You travel across the map in vehicles or on foot, and when on foot you're represented as a little hopping doll. The world map is presented with a tilt-shift effect, so like the rest of the game it has an unreal, model-like quality. The trailer above, and a post on the PlayStation blog, offer a look at the world map that strings these vignettes together. Previously Little Devil Inside has seemed like an impossibly diverse set of action dioramas, with puppety characters, Wes Andersony set design and lots of odd, cute combat. The action-adventure game has been rattling around for at least six years, but it's beginning to look more and more like an actual game. At PlayStation's State Of Play earlier this week, we got another glimpse of Little Devil Inside.
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